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The strength with this new feature is that unlike DLSS, games don’t need to be programmed to use it – as Nvidia puts it, ‘most games’ will just work with DLDSR to give them a nice visual boost. The same DLSS and Reflex support is being brought to Rainbow Six Extraction ahead of its January 20 release, too.Īnalysis: This all sounds great, but performance levels will be keyĭLDSR sounds like a big step forward for DSR, certainly if how well Nvidia has managed to implement and improve its AI-powered DLSS is anything to go by (although it took time and version 2.0 to really nail DLSS, of course).
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NVIDIA WEB DRIVER MOJAVE RTX PC
The broad contention is that using both DLDSR and SSRTGI, you can expect what’s effectively a ‘remastered’ version of a game (with Prey graphics shown as an example).Īs well as delivering DLDSR, Team Green’s new driver will also provide optimization and DLSS support for God of War (as well as Nvidia Reflex support), the PC version of which launches on January 14, the same day as the driver. DLDSR works in most games on GeForce RTX GPUs, thanks to their Tensor Cores.”įurthermore, Nvidia said it has also got together with ReShade author and modder Pascal Gilcher to release three advanced Freestyle filters in GeForce Experience, one of which will be SSRTGI (or the ‘Ray Tracing ReShade Filter’) that improves both lighting and shadow effects to make them more realistic. Nvidia claims: “DLDSR improves upon DSR by adding an AI network that requires fewer input pixels, making the image quality of DLDSR 2.25X comparable to that of DSR 4X, but with higher performance.
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